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 ⇐   February 6th, 2022   ⇒ 

Copyright 2022 Michael Anttila

I was chosen to give a little talk at the Google Games for Developers Summit, which happens at the same time as GDC (the Game Developer Conference). The talk was about Dive, the GPU profiler for Stadia that my team has been working on for the last year and a half. It was a split talk, with my colleague Pierric talking about Orbit (the CPU profiler) for the first half, and me talking about Dive in the second half. If profiling games is the kind of thing that interests you, you can see the talk on YouTube.

In order to record the talk, Google sent me a bunch of recording equipment. I was excited at first, but then quickly realized that I had better cameras at home. Still, rather than try to rock the boat by insisting on using my own gear, I set it up the way they wanted me to so the recording session would go as smoothly as possible. The result is that I'm not exactly happy with the camera angle and wide-angle lens that they used, but I guess they wanted it to look like everyone was recording their talk on a laptop.

Technical Details: This photo was taken with my Pixel 4.

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